Characteristic:
the characteristics of an archetype or a character, their physical and mental attributes, namely: attack (ATK), defense (DEF), strength (STR), speed (SPD), resistance (RES) and will (WIL).
Charmed, status:
the creature is fascinated by the opponent. This status provides negative modifiers.
Clan, community:
this term, in the community, indicates the smaller groups within the major factions. Each of these groups can have members belonging to only one of the three major factions. The term 'clan' also includes families, packs, and many other similar terms.
Condition:
a condition is the result of a turn of combat. The conditions usually include: action, hit, not hit, not wounded and wounded.