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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Faction:
the great alliances in Ordalia: the harvest of souls are three: the Legions of the Apocalypse, the Hosts of Redemption and the Keepers of the Shroud. The members of each major faction have common goals, even though there are often struggles respect to "how" achieve them. In addition, each side is divided into a myriad of minor factions with their own objectives and competing with each other. According to the geographical area and the creatures in their ranks, they can be defined as clans, families, packs, dynasties or thousands of other names.


Faerie, discipline:
in this discipline are included the typical skills of the fairy creatures of folklore.


Fallen, status:
the creature is on the ground, at the time its fighting skills are severely limited.


Fame:
the bigger is the fame of a minor faction, the easier will be for its members to buy better equipment. The reputation of a minor faction is formed by the sum of the fame of all its affiliates. A character acquires Fame every time that redeems or corrupts the soul of a sleeper.


Fatigue:
this score indicates how the character is resistant to fatigue. During combat a character may tire (depending on the maneuvers and the equipment he uses), this implies that will become less effective in the fight.


Feint, manouver peculiarity:
a maneuver with this peculiarity allows the character to ignore any penalties due to the type of attack used.


Flammable, peculiarity:
this peculiarity indicates that the object is highly flammable when exposed to open flames.


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