Halo, gliph:
part of the symbol of the Hosts of Redemption, the winged halo, together with the little wing. Represents the halo and the outer part of the wing.
Hand of cards:
the maneuvers and events available to the player in each round. During the fight are displayed in the right side of the HUD.
Heavy, peculiarity:
this peculiarity, concerning the weapons, means that the object is heavy, so it can inflict more damage.
Hit, condition:
this condition indicates when the target is hit, not necessarily wounded, following a turn of combat. Many events have this condition (or its opposite, not hit) as a prerequisite to activate their effects.
Hook, peculiarity:
this peculiarity, concerning the weapons, means that the object has one or more parts mounted perpendicular to the main body. This allows those who appeals to use some special maneuvers.
Hosts of Redemption, faction:
an alliance of supernatural beings who are trying to bring all the sleepers to wake up. They want to create a new golden age, a paradise on earth.
HUD:
in Ordalia: the harvest of souls, the HUD (head-up display) is the method by which information is visually relayed to the player as part of a game&rquot;s user interface. It takes its name from the head-up displays used in modern aircraft.