Peculiarity:
a peculiarity is a distinctive feature of an object that has an effect on the game.
Piercing, peculiarity:
this peculiarity, concerning the weapons, means that the object is particularly suited to penetrate shells and armours. Therefore, when a weapon with this peculiarity hit the target, ignores a part of its protection.
Pointed, peculiarity:
this peculiarity, concerning the weapons, means that the object hits with one or more sharp points.
Poisoned, status:
the creature is poisoned. This status provides negative modifiers.
Precise, peculiarity:
this peculiarity concerning the weapons, means that the object is perfectly balanced, so lets to make some special maneuvers.