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Terrorized, status:
the creature is terrified. This status provides negative modifiers also terrified creature can not be scared.


Test on characteristic (TS):
to activate (or deny) the effects of some event cards or other combat situations, is required, to the character, to perform a test on a characteristic. The test is carried out automatically by the system.


Throwable, peculiarity:
this peculiarity means that the object can easily be thrown at the opponent.


Turn of combat:
a combat turn consists of the following things: each player can choose and play a single event from his hand (and must choose against what opponent plays, if they are facing more than one), following, each player must choose and play a maneuver for each opponent they are facing. After the system has compared the cards played by all combatants can submit several "conditions", such as: being hit or not, be wounded or to have a special action.


Two handed, peculiarity:
this peculiarity, concerning the weapons, means that the object must be grasped with two hands, to be used properly.


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