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War of the harvest:
this name refers to the underground war involving the three major factions of the awakened. In practice, all the duels and the confrontations took place between the awakened who are trying to awaken dormant or try to preserve them.


Werwulf, archetype:
who belongs to this archetype believes to be a shapeshifter, a creature halfway between man and beast, so it can acquire skills from the disciplines Bestial and Blood. The Werwulf can belong to any faction.


Will (WIL), characteristic:
the strength and mental endurance of an archetype (and therefore of a character).


Winged halo, symbol:
is the symbol of the Hosts of Redemption, formed by the two glyphs called halo and little wing. Represents an halo from which arises a wing.


World, gliph:
part of the symbol of the Legions of the Apocalypse, the snake that swallows the world, together with the snake. Represents the world and the jaw of the snake.


Wounded, condition:
this condition indicates when the target is wounded, following a turn of combat. Many events have this condition (or its opposite, not wounded) as a prerequisite to activate their effects.


Wyrm, archetype:
who belongs to this archetype believes to be a descendant of dragons, mythical creatures who could control the elements, so it can acquire skills from the disciplines Bestial and Elemental Lineage. A Wyrm can belong to any faction.


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